/*
    VBOs_binary_shaders.h

    shaders used in VBOs.c

    - one shared vertex shader:
      locations for added: offset (unused), u_time

    - two fragments shaders:
      1. use default texture color (no change)
      2. use time to apply glow effect to all color components (fade in/out effect)
*/


/// 1. Vertex shaders
static unsigned char vShader[] = {
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};
static unsigned int vShader_len[1] = { 733 };


/// 2. Fragment shaders
static unsigned char fShader0[] = {
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static unsigned char fShader1[] = {
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  0x40, 0xd3, 0x04, 0x01, 0x00, 0x00, 0x00, 0x08, 0x08, 0x38, 0x04, 0x6b,
  0x08, 0x7e, 0x70, 0x0f, 0x8c, 0xbf, 0x00, 0x02, 0x10, 0xd2, 0x00, 0x09,
  0x02, 0x00, 0x01, 0x02, 0x10, 0xd2, 0x01, 0x09, 0x02, 0x00, 0x02, 0x02,
  0x10, 0xd2, 0x02, 0x09, 0x02, 0x00, 0x03, 0x02, 0x10, 0xd2, 0x03, 0x09,
  0x02, 0x00, 0x12, 0x04, 0xfe, 0xbe, 0x00, 0x03, 0x00, 0x5e, 0x02, 0x07,
  0x02, 0x5e, 0x0f, 0x1c, 0x00, 0xf8, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
  0x81, 0xbf, 0x6a, 0x08, 0x00, 0x04, 0x00, 0x51, 0x41, 0x00, 0xcd, 0x68,
  0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x1b, 0x01, 0x02, 0x00, 0x00, 0x00,
  0x04, 0x03, 0x01, 0x00, 0x0c, 0x00, 0x02, 0x00, 0x10, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xef, 0xbe, 0x00, 0x00, 0x4f, 0x72,
  0x62, 0x53, 0x68, 0x64, 0x72, 0x07, 0x41, 0x9c, 0x00, 0x00, 0x03, 0x04,
  0x0c, 0x03, 0xd7, 0x15, 0xe4, 0x31, 0x73, 0xbf, 0xbd, 0xfe, 0x4d, 0xc4,
  0x9f, 0x6b, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x02, 0x05, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
  0x00, 0x00, 0x16, 0x04, 0x6a, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64, 0x00,
  0x00, 0x00, 0x00, 0x01, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x47, 0x00,
  0x00, 0x00, 0x01, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0x00,
  0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x03, 0x38, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x75, 0x5f,
  0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x55, 0x6e, 0x69, 0x74, 0x00,
  0x5f, 0x5f, 0x47, 0x4c, 0x4f, 0x42, 0x41, 0x4c, 0x5f, 0x43, 0x42, 0x5f,
  0x5f, 0x00, 0x75, 0x5f, 0x74, 0x69, 0x6d, 0x65, 0x00, 0x28, 0x6e, 0x6f,
  0x5f, 0x6e, 0x61, 0x6d, 0x65, 0x29, 0x00, 0x76, 0x5f, 0x54, 0x65, 0x78,
  0x74, 0x75, 0x72, 0x65, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x69, 0x6e, 0x61,
  0x74, 0x65, 0x73, 0x00, 0x56, 0x5f, 0x54, 0x45, 0x58, 0x54, 0x55, 0x52,
  0x45, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x49, 0x4e, 0x41, 0x54, 0x45, 0x53,
  0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f,
  0x72, 0x00
};
static unsigned int fShader_len[2] = { 612, 902 };
